Have you ever wondered what it would be like investigating a truly haunted asylum? Are you looking for a horrorfying indie horror game? Look no further. Welcome to our first virtual investigation.
A Brand New Game Concept from the Team at Horrorfied Gaming.
As we round the final leg of our journey in The Deadly Maze we have begun to lay the concept and ground work for our next game. This new game has been on our minds for months. Finally we reveal the concept behind it. The Deadly Maze was our introduction into game design. We have absolutely loved the journey. Let’s face it however as interesting as the sotryline is in The Deadly Maze it wasn’t exactly a buyable title. That is why when we release it we are releasing it for free. An introduction to our work so to speak.
Our new game will be the one to shoot us into the stratosphere of indie horror games. We call it Virtual Investigations: Haunted Asylum. This game will introduce a brand new concept that will allow us to make many games that people will play again and again. We call it virtual investigations.
What are Virtual Investigations?
The concept is a simple one with many complexities that will have you playing again and again. You take the role of a person who is either a professional or amateur paranormal investigator. You will then enter a haunted building and explore. During your exploration at certain intervals you will trigger either a jumpscare or investigation piece.
There will be over 50 individual events all spawning randomly. In total only about 25 will spawn in a given game therefore you could potentially play the game many times and still not see all of the events. In this way we expect our players to get hours upon hours of game time.
Each game will last for 12 hours and in-game time moves at the same rate as real-world time. Therefore to reach the end you will spend 12 hours playing the game. Don’t worry there will be a save feature.
A Unique Concept
To our knowledge, this concept is unique in the horror game industry. The random nature of the events gives it the feel of a real investigation. You could visit a location many times and never run into an event. Then again you could trigger several in a row.
We will start with the first game of this type called 12 hours of Insanity. Below you will find a brief introduction to the storyline. This is sure to be the first of many such games to come as we expect this concept to take off in a hurry.
12 hours of Insanity!
In this horrorfying game you take the part of a man whose friends have challenged him to spend 8 hours in an abandoned asylum in Northern Vermont that is rumored to be haunted. Your only tools are a night vision camera and a notebook. During the 8-hours you must move around. Your friends will be monitoring and if you stay in one place to try to wait it out you will fail.
There is a mystery surrounding this Asylum that took place just 10 years ago more than 30 years after the asylum closed. A serial killer used the asylum as a base for his horrific murders. Not to mention the many strange deaths when the asylum was open. Any of these events could trigger a haunting. So, be on your toes. You can not sure what to expect.
Here are a few of the features we plan on implementing in this game.
- Save Game Feature – So you don’t have to play 8 hours straight
- Movement Detection – If you stand in one place more than 1 minute you will fail the challenge and need to start over
- Pause Game – So if you need a bio break you won’t fail the game
- Random Triggers that spawn once every 30 minutes and never spawns the same one more than once in a single game
- Notebook that records your evidence so you know which events you triggered this will help you keep track so you can figure out when you have triggered all 50
The Notebook feature will not cross over to new games so make sure you take a screenshot at the end of each game. Keep track because the first person who can send me an accurate description of all 50 events will win a prize. I am not sure what that prize will be yet but keep your eyes on my social media for updates.
Work on this game has begun
I have finally begun work on this game. look for this game to take shape fast as I am really excited about this concept.
Keep your eyes on this post for updates and look for new posts as well.
For the Moment This is Patrick with Horrorfied Gaming