Have you ever wondered what it would be like investigating a truly haunted asylum? Are you looking for a horrorfying indie horror game? Look no further. Welcome to our first virtual investigation.

A Brand New Game Concept from the Team at Horrorfied Gaming.

As we round the final leg of our journey in The Deadly Maze we have begun to lay the concept and ground work for our next game. This new game has been on our minds for months. Finally we reveal the concept behind it. The Deadly Maze was our introduction into game design. We have absolutely loved the journey. Let’s face it however as interesting as the sotryline is in The Deadly Maze it wasn’t exactly a buyable title. That is why when we release it we are releasing it for free. An introduction to our work so to speak.

Our new game will be the one to shoot us into the stratosphere of indie horror games. We call it Virtual Investigations: Haunted Asylum. This game will introduce a brand new concept that will allow us to make many games that people will play again and again. We call it virtual investigations.

What are Virtual Investigations?

The concept is a simple one with many complexities that will have you playing again and again. You take the role of a person who is either a professional or amateur paranormal investigator. You will then enter a haunted building and explore. During your exploration at certain intervals you will trigger either a jumpscare or investigation piece.

There will be over 50 individual events all spawning randomly. In total only about 25 will spawn in a given game therefore you could potentially play the game many times and still not see all of the events. In this way we expect our players to get hours upon hours of game time.

Each game will last for 12 hours and in-game time moves at the same rate as real-world time. Therefore to reach the end you will spend 12 hours playing the game. Don’t worry there will be a save feature.

A Unique Concept

To our knowledge, this concept is unique in the horror game industry. The random nature of the events gives it the feel of a real investigation. You could visit a location many times and never run into an event. Then again you could trigger several in a row.

We will start with the first game of this type called 12 hours of Insanity. Below you will find a brief introduction to the storyline. This is sure to be the first of many such games to come as we expect this concept to take off in a hurry.

12 hours of Insanity!

In this horrorfying game you take the part of a man whose friends have challenged him to spend 8 hours in an abandoned asylum in Northern Vermont that is rumored to be haunted. Your only tools are a night vision camera and a notebook. During the 8-hours you must move around. Your friends will be monitoring and if you stay in one place to try to wait it out you will fail.

There is a mystery surrounding this Asylum that took place just 10 years ago more than 30 years after the asylum closed. A serial killer used the asylum as a base for his horrific murders. Not to mention the many strange deaths when the asylum was open. Any of these events could trigger a haunting. So, be on your toes. You can not sure what to expect.

Planned Features

Here are a few of the features we plan on implementing in this game.

  • Save Game Feature – So you don’t have to play 8 hours straight
  • Movement Detection – If you stand in one place more than 1 minute you will fail the challenge and need to start over
  • Pause Game – So if you need a bio break you won’t fail the game
  • Random Triggers that spawn once every 30 minutes and never spawns the same one more than once in a single game
  • Notebook that records your evidence so you know which events you triggered this will help you keep track so you can figure out when you have triggered all 50

The Notebook feature will not cross over to new games so make sure you take a screenshot at the end of each game. Keep track because the first person who can send me an accurate description of all 50 events will win a prize. I am not sure what that prize will be yet but keep your eyes on my social media for updates.

Work on this game has begun

I have finally begun work on this game. look for this game to take shape fast as I am really excited about this concept.

Keep your eyes on this post for updates and look for new posts as well.

For the Moment This is Patrick with Horrorfied Gaming

I’M OUT!!!

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Virtual Investigations: Haunted Asylum

10 thoughts on “Virtual Investigations: Haunted Asylum

  • October 30, 2019 at 3:08 am
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    Wow, this is a very interesting article, and it’s actually the first time I’m reading horror gaming. As much as I love watching horror movies, I love playing games and it’s been cool, I’m not really into horror gaming but Thai will be a very good start for me. I love the way you packages this game and the features are really nice, I’m really anticipating to lay my hands on it, most especially the move detection is crazy. It’s a nice review, I enjoyed it. 

    Reply
    • October 30, 2019 at 3:37 am
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      Thanks Drea, I am hoping to be able to get started on this game by the end of the year. I will post progress reports periodically so keep an eye out for that. The move detection will help keep the game moving forward so that you can experience as many ‘events’ as possible. Check out my social media as well as I will have screenshots and video clips there as well

      Reply
  • October 30, 2019 at 3:11 am
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    Horror games are some of the few games I tend to run to when I feel a bit outt ofthis world. Gaming alone is one of the best facilities to uplift one’s spirit and having a good game to play makes it all good. I have played just one horror movie which I saw from your previous post and since then its been a good feeling playing the game none stop. From this description of this game, I would keep my fingers crossed till i get to play it and see how it is. Beat regards

    Reply
    • October 30, 2019 at 3:33 am
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      Hi Benson,

      I am glad you got to play one of the games from my previous post. Out of curiosity which one did you play? You are right that gaming helps uplift the spirit and a good horror game can get the old adrenaline pumping.

      Reply
  • October 30, 2019 at 3:12 am
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    This is a very good one and i really like your game design because of the beauty of the professionalism it will bring and the way one will be able to play the game for a very long time. The feature i like most is that when i come back to it, I could still get another mode spawned for me which is a very good thing. Nice post you have here, can’t wait for the start of the game.

    Reply
    • October 30, 2019 at 3:30 am
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      Hi Henderspn,

      Thanks for commenting. Yes the lure of this game will be the ability to play it over and over again and run into new events.

      Reply
  • October 30, 2019 at 3:16 am
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    12 hours of horror seems to be a game that everyone should buy into looking at how cool it is. I like the idea behind it and investing a haunted house sounds like a pretty fun thing. The individual features like save game and pausing sounds great, i just hope that it will have top-notch graphics to match the ones of our age. I will do a follow up on this game though. Thanks

    Reply
    • October 30, 2019 at 3:28 am
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      Hi John,

      Thanks for the comment. The graphics of 12 hours of Insanity will be top-notch most definitely. Unity has great tools to help me make incredibly realistic looking graphics

      Reply
  • October 30, 2019 at 3:34 am
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    Hey buddy. I’m not a gamer anymore but I believe your on to something. I’m excited to see what the game is like. The fact that each series is a 12 hour setting and has a timer is insane. I think this game will be addictive. When I first heard the title I was like 12 hours in one seating is a bit much. But the fact that you can take a break and finished later where you started is genius. Not to mention the real world time feature. Keep up the good work and progressing the gaming world.

    Reply
    • October 30, 2019 at 3:40 am
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      Thanks for the comment Mahasin, I am glad you liked the concept. Having the game follow real world time is something that to me makes it more realistic. I am hoping that the game will be addicting and that many people enjoy it for hours and hours. My main goal is for people to enjoy the games I create.

      Reply

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